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 Genie Guide

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flesh




Posts : 7
Join date : 2009-06-20

Genie Guide Empty
PostSubject: Genie Guide   Genie Guide Icon_minitimeTue Aug 24, 2010 11:49 pm

This is a random genie guide, mostly questions and answers, and alot may have changed due to pwi's excessive nerfing Very Happy

How and where can I get genies?

Visit the new NPC in major city for quest. You will get a genie (random) after completion of the quest.

Do I have to feed my genie?

No.

How can I get additional genie and how many can I get?

Visit the new NPC and pay 3 mirages. You can get as many as your inventory slot (charactor and bank)allow.

Will I lose my genie upon death?

No ( as long as it is not in trade status you can't lose it in pvp)

How can I equip my genie?

Drag your genie to the slot beside the ring slot on you character.

How can I view genie option windows?

Left click on you genie icon on top left corner below your avatar icon.

Where can I get genie quest and what is the quest reward?

Visit the new NPC in major city for genie quest starting from L1 to L80. Quest reward;

L1 – collect your genie.
L19 (completed L1 quest) – L19 EXP stone
L49 (completed L1 quest) – L49 EXP stone
L70 (completed L1 quest) – One stats respect scroll
L79 (completed L49 quest) – L79 EXP stone
L80 (completed L1 quest) – One element stats respect scroll

What are STR, DEX, WIL and INT stats on my genie mean?

STR: Determine damage out put of skills
DEX: Determine effect of skills -duration
WIL: MP pool
INT: MP Recovery and the skills learnable (each 50 MAG = +1 MP recovery).

Stats on Genies

Genies STR DEX WIL INT

Red 15 5 3 5
White 3 5 15 5
Orange 5 3 5 15
Green 5 15 5 3



What are the elemental stats mean?

Elemental stats are the prerequisite to learn genies skills. Each skill will require different amount of elemental point to learn.

What kind of stats allocated to my genie when it level up?

-Genies begin with L1 and random stats of 1-10
-Genies begin with VIT 100, MP recovery 1 point/sec
-Gain 1 stat point every level. Player can allocate this point freely. Maximum free point allocation for single stats is 40. Any above need 2 stats point to gain 1 point (mean you need 2 levels for 2 point to invest 1 point to make it to 41).
-Genies gain titles every 10 level. Each title gain between 1-10 stats points (Random).
-Total of random stats gained determines the display model of the genies. Higher random stats will gain a better look and combat ability for genies.

This stats can be reset with respect scroll (genie)

Elemental stats:

-Genies begin with 1 elemental point.
-Gain 1 elemental point each 5 level.
-Gain 1 elemental point every level above 100
-Maximum allocation point for each elemental stat is 8
-Total elemental point gain is 26

Elemental stats can be reset to 0 with respect scroll (genie).

What do random stats mean to my genie?

Genies gain titles every 10 level. Each title gain between 1-10 random stats points. This random helps determine the final stat and out look of your genie. For example; genie that gained random stat of 10 point every 10 level mean it will have 200 point to allocate to it stats at L100 as compare to genie that has only 110 stats.

The higher the random stats determine not only the look of your genie but the combat ability as well as rareness. It can be classified as follow:

Color code: Orange

This color indicates this genie gained 10 random stats per every 10 level. It is the queen of all genies (very rare)

Color code: Gold

This color indicates this genie gained random stats between 61 – 99 points.

Color code: Purple

This color indicates this genie gained random stats between 51- 60 points.

Color code: Blue

This color indicates this genie gained random stats between 41- 50 points.

Color code: Green

This color indicates this genie gained random stats between 10 – 40 points.

Where can I see genie skill listing?

Visit the new NPC to see the skill tree.

How can I learn genie skill?

Once you have the prerequisite elemental point, MAG point, character SP and coins, visit the new NPC. Some genie skill require skill book.

How many skill genies come with?

By default, it has 3 skill slots. You can learn additional skill at each 40 MAG point. For example, when your genie MAG reaches 40, you can learn one skill. MAG at 80 can learn second skill etc.


How can I unlearn the genie skill?

You can unlearn any genie skill from new NPC and is free of charge. Each time you unlearn the skill, it reduce skill level by 1.

How I can execute genie skill?

You can drag the genie skill to hot bar. Genie skill is independent of character skill and can be execute at the same time.

Why can I not execute the genie skill on my genie?

-This can due required elemental point not met from respecting your genie elemental point.
-Skill cools down timer.

How can I equip my genie?

Genie has 4 equipment slots. You can purchase these equipments from new NPC, equip you genie and open equipment option to equip.


If I do not like the genie I have, what can I do?

You can talk to new NPC and select appropriate option to dismiss your genie. You gain EXP stone in proportion to genie level. To dismiss genie that is L40 and above, you genie must be in tradable mode to do so.

How can I level my genie?

There are 3 types of leveling methods;

-Using EXP stone. (Found in Warsong and can also be used when genie is in trade status)
-Using Character EXP
-Using Character SP, 1SP = 5 EXP points.

To level your genie, please see new NPC and select appropriate option.

How much EXP is needed to level my genie?

40% of charactor EXP. For example; your charactor needed 1 mil EXP for next level, your genie will need 400K.

What is the maximum level of genie?

Genie is currently cap at L105 (same for player)

Why my genies receive less EXP when I try to import?

-Player can only level up genies that are same level or lower level than the player level.
-No EXP penalty for transfer of genies to the same level player but to player that is higher levels than genies itself (penalty amount not known).
-When use genies EXP pill, the penalty is calculated base on pill and genies level. EXP stone will disappeared once it EXP is used (example- pill has 10K EXP but you use 5K this time, the next time you use another 5K. It EXP is consumed and will disappear).
-There is no EXP penalty when genies reach L100 or higher.

Why my genie sometime disappear?

Genies and 89 fairies alternate appear beside your character.

Why does my genie's energy bar not fill?

Sometimes after bieng in an instance such as Warsong, it glitches your genie so it wont refill the energy bar, simply unequip and re-equip
Can a genie be traded?

You can toggle trade or remain non tradable from genies option windows but each setting takes 168 hour to be effective.


Last edited by Decus on Mon Dec 20, 2010 11:28 pm; edited 1 time in total (Reason for editing : stickied)
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flesh




Posts : 7
Join date : 2009-06-20

Genie Guide Empty
PostSubject: Genie Updated   Genie Guide Icon_minitimeTue Aug 24, 2010 11:50 pm

Genie's updated:

Genie System Revised

EXP Gaining with Genie has been changed so that Genies can now gain EXP while you kill monsters or hand in quests. Each Genie, while equipped, will gain 10% of the total XP gained. This is in addition to the EXP your character gains (Your character will not gain 10% less EXP). When your Genie reaches the same level as your character, and the Genie reaches 99% of its current level, the 10% EXP gain will be disabled. The old method of infusing EXP or Spirit, or the EXP cubes still remain.


Genie Skill Slots


Previously the amount of Genie Skills a genie was able to learn was determined by the number of Magic Points put into your Genie. The new system determines the number of skills your Genies can learn by the amount of Lucky Points your Genies have. The following table is used to determine how many skill slots your Genie can have.


Lucky Points 0-50: 4 Skill Slots
Lucky Points 51-70: 5 Skill Slots
Lucky Points 71-80: 6 Skill Slots
Lucky Points 81-90: 7 Skill Slots
Lucky Points 91 or more: 8 Skill Slots

Genies that have more skills than the maximum amount allowed after this change will have the excess skills grayed out and unavailable. You will need to unlearn skills until the amount is appropriate to the maximum skill allowed.

Due to these changes and the following list of Genie Skill changes, the Watcher of the Earth will offer 1 free Stone of Refreshment, and 80 Origination Orders to re-spec your Genie. Please note that this quest is only available once per character.

List of Genie Skill changes



LEVEL 1 SKILLS


Adrenaline Surge - Genie Strength and Dexterity points now reduce the Energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.


Qi Manipulation - Genie Strength points now increase the amount of Chi drained by 10 per point. The effect will now always last for 15 seconds.


Blinding Sand - Now only affects one target. Accuracy and casting speed are now reduced by the same amount. Genie Strength and Dexterity points now increase the reduction value by 1% per 8 points. The effect will now always last for 8 seconds.


Healing Ripple of Rebirth - Energy cost reduced by 10. Genie Strength and Dexterity points now increase the amount of health and chi regenerated by 1% per 5 points. The effect will now always last for 9 seconds.


Cauterize - Energy cost reduced by 10. Base success rate reduced slightly. Genie Strength and Dexterity points now increase the success rate by 1% per 4 points (up from 10 points).

Blood Clot - Genie Strength and Dexterity points now reduce the energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.


LEVEL 2 SKILLS


Blade of Supreme Heat - Energy cost and fire damage reduced slightly. Physical damage increased. Cooldown increased to 8 seconds. No longer reduces Metal resistance.

Spark - Base Fire Resistance reduction lowered. Genie Dexterity points now increase the damage by 6.7 per point and the Fire Resistance reduction by 0.7% per point. The effect wil now always last for 6 seconds.

Earthquake - Genie Dexterity points now increase the damage by 3.1 per point (old: 1% per point).

Aiding Ripple of Luck - Base duration reduced from 8 seconds to 5.

Solid Shield - Genie Dexterity points now increase the amount absorbed by 1% per 4 points (down from 10) and the duration by 1 second per 25 points (up from 20).


LEVEL 3 SKILLS

Wind Shield - Genie Dexterity points now also increase the damage reduction by 1% per 8 points.

Nullify Poison - Genie Strength and Dexterity points now reduce the energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.

Sand Shield - Genie Strength and Dexterity points now reduce the energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.

Leaf Dance - This skill has been completely redesigned. Now increases your cristrike rate by 2%. Genie Strength points increase the duration by 1 second per point.

Essence Penetration - This skill has been completely redesigned and renamed "Second Wind." Now instantly heals you for a small amount. Requisite Affinity Wood 1/Earth 1/Water 1. Minimum level 10. Genie Strength points increase the potency of the heal by 2% per point.

Soul of Fire - Genie Strength and Dexterity points now reduce the energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.


LEVEL 4 SKILLS

Heart of Steel - Genie Strength and Dexterity points now reduce the energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.

Extreme Poison - Energy cost reduced by 10. Genie Dexterity points now increase the duration by 1 second per 10 points.

Tai Chi - Energy cost reduced by 10. Base movement speed increase reduced. Genie Dexterity points now increase the speed effect by 1% per 4 points.

Impact - Energy cost reduced by 10. Genie Strength points now also increase the damage by 6.7 per point.

Yin Yang Seal - Energy cost reduced by 10. Genie Strength points now also increase the damage by 3.7 per point.

Celestial Sword - Now consumes all energy. Damage dealt is based on energy consumed. Stamina cost changed to 500. No longer does double damage to targets in melee range.

Acidic Ripple of Poison - Energy cost reduced by 10.

Whirlwind - Energy cost reduced by 10. Cooldown increased to 15 seconds. Genie Strength points now increase the damage by 4.3 per point, the slowing effect by 2% per 5 points, and the duration by 1 second per 30 points (old: increased the duration by 1 second per 40 points).

Remove Paralysis - Energy cost reduced by 10. Genie strength points now also increase the success rate by 1% per 4 points.



LEVEL 5 SKILLS

Wind Prison - Energy cost reduced by 10. Base success rate reduced. Genie Dexterity points now increase the success rate by 1% per 4 points (down from 5).

Fortify - Energy cost reduced by 10. Base duration reduced to 3 seconds (down from 5). Genie Dexterity points now increase the duration by 1 second per 30 points (down from 50).

Evil Ward - Genie Strength and Dexterity points now reduce the energy cost by 1 per 5 points. The effect will now always have the same duration, based on skill level.

Relentless Courage - Energy cost reduced by 15. Base values for all three effects reduced. Genie Dexterity points now increase the potency of all three effects by 1% per 20 points (old: only increased attack rate and channeling speed).

Piercing Flames - Energy cost reduced by 10. Now also usable by Barbarians. Success rate now based on the caster's accuracy. Genie Strength points now also increase the damage by 3.7 per point.

Lightning Chaser - Energy cost reduced by 14. Stamina cost increased by 25. Genie Strength points now increase the damage by 6.7 per point (old: 1% per point). Genie Dexterity points now also increase the interrupt chance by 1% per point.

Mantle Ripple of Death - Energy cost reduced by 10. The damage component of this spell has been removed. The chi reduction effect is no longer 100% at lower skill levels. Genie Strength points now increase the chi reduction by 1 per point and the duration by 1 second per 5 points.

Oxygen Bubble - Genie Strength points now reduce the energy cost by 1 per 5 points. Genie Dexterity points now reduce the energy cost by 1 per 80 points. The effect will now always have the same duration, based on skill level.


Level 6 SKILLS

Air Strand - Energy cost reduced by 10. This skill now uses Genie Strength instead of Dexterity.

Will Surge - Genie Strength points now reduce the energy cost by 1 per 5 points. The effect will now always last for 7 seconds.

Frenzy - Every 10 Genie STR point decreases the energy cost by 1. Effect time is 8 seconds.

Life Drain - Reduced base energy cost to 60. Genie Dexterity determines the amount of damage and healing.

Earthblaze - Reduced base energy cost to 70. No longer provides a speed buff/de-buff. Genie Dexterity increases fire reduction and fire damage.

Mantle Ripple of Rage - Reduced base energy cost to 70. Skill level now determines the effect range while Genie Strength determines effect duration.

Stunning Blast - Reduced base energy cost to 70.

Holy Path – Now self cast only.

True Emptiness - Genie Strength determines damage, duration, and max shield absorption.


LEVEL 7 SKILLS

Rumbling Thunder - Reduced base energy cost to 75. Increased base Stamina cost to 500.

Poisonous Swarm - Reduced base energy cost to 70. Genie Dexterity determines HP reduction. Genie Strength determines MP and Chi reduction.

Earth Strand - Reduced base energy cost to 75. Increased base Stamina cost to 500. 100% damage success rate. Immobilize for 2 seconds.

Occult Ice - Reduced base energy cost to 80. Genie Strength determines chance to freeze rate.

Thunderstorm - Reduced base energy cost to 75. Genie Dexterity determines damage output.

Lawbreaker - Reduced base energy cost to 75. Genie Strength determines success rate.

Tree of Protection - Reduced base energy cost to 70. Increased base Stamina cost to 700. Requisite Affinity: Wood 3, Water 4. Genie Level Requisite and Spirit: 31 (2780), 36 (4000), 41 (5620), 46 (7780), 51 (10640), 56 (14480), 61 (19660), 66 (26600), 71 (36200), 76 (59000). Genie Strength determines Max HP increase. Genie Dexterity determines the amount of HP restored during the effect.

Badge of Courage - Reduced base energy cost to 75. Genie Dexterity determines success rate.

Earth Claw - Increased base stamina cost to 600. Increased cooldown to 30 seconds. Only useable on the ground. Deals 3x damage to ground units.



LEVEL 8 SKILLS

Electro Dance - Reduced base energy cost to 85. Genie Dexterity determines damage output.

Elemental Weakness - Reduced base energy cost to 85. Genie Dexterity determines the amount of Physical Defense increase and Elemental Resistance decrease.

Dust Storm - Reduced base energy cost to 85. Increased base Stamina cost to 500. Increased cooldown to 30 seconds. Genie Dexterity determines damage and slow percentage. Slow effect duration fixed at 5 seconds.

Battle Ripple Oblivion - Reduced Base energy cost to 85. Genie Dexterity determines Water resistance %.

Aquaflame Armor - Reduced base energy cost to 95. Genie Dexterity determines damage reduction and increase %.

Seal - Increased base stamina cost to 600. Increased cooldown to 60 seconds. Genie Dexterity determines chance to Silence.

Hollow Fist - Reduced base energy cost to 85. Increased base stamina cost to 700. Genie Strength determines Phys and Metal damage, and Bleed damage.



LEVEL 9 SKILLS

Balance - Reduced base energy cost to 108. Genie Strength determines effect time.

Alpha Male - Increased base stamina cost to 900. Genie Level determines reflect damage. Genie Strength determines effect duration.

Mage Star - Reduced base energy cost to 108. Genie Dexterity determines effect time.

Reflective Aura - Reduced base energy cost to 70. Genie Strength determines effect time.


LEVEL 10 SKILLS

Blazing Shield - Reduced base energy cost to 120. Increased base stamina cost to 999. Genie Strength determines chance of immune to Silence and Sleep. Genie Dexterity determines chance of immune to Slow and Stun. Reduced effect time by 50%.

Weakness - Reduced base energy cost to 115. Lowered the amount of attack speed lowered by 20%.

Aquaflame Shot - Reduced base energy cost to 115. Increased base stamina cost to 600. Removed Paralyze effect. Now has a chance to recover 20% of HP.


LEVEL 11 SKILLS

Frozen Domain - Reduced base energy cost to 125. Genie Dexterity determines damage and reduced attack/casting speed effect.

Dampen Magic Curse - Reduced base energy cost to 125.

Expel - Reduced base energy cost to 125.



LEVEL 12 SKILLS

Phoenix Dance - Reduced base energy cost to 135. Genie Dexterity determines damage and effect duration.

Absolute Domain - Reduced base energy cost to 135. Increased base stamina cost to 999.

Cloud Eruption - Reduced base energy cost to 130. Increased base stamina cost to 500. No longer effects the opponent's Chi.



LEVEL 13 SKILLS


Bramble Rage - Reduced base energy cost to 140. Increased cooldown to 60 seconds. No longer has a Chi reducing effect.

Dragonfire - Reduced base energy cost to 140. Genie Strength determines Physical damage and Reduced Defense effect duration. Genie Dexterity determines Fire Damage.

Inflame - Reduced base energy cost to 140. Genie Dexterity determines damage output, chance to confuse, and effect duration. Damage levels slightly increased.


LEVEL 14 SKILLS

Chi Siphon - Reduced base energy cost to 130. Lowered the amount of Chi reduced and removed the target's Chi increase effect.

Ice Blast - Reduced base energy cost to 160. Reduced the amount of Max HP lowered. Always lasts for 5 seconds.

Chaotic Spirit - Reduced base energy cost to 160. Genie Dexterity determines success rate. Lowered the base success rate.

Faith - Reduced base energy cost to 160. Genie Strength determines final energy cost. Increased base stamina cost to 500. Increased cooldown time to 60 seconds. Effect duration lasts 5 seconds.


Note: Not all skill changes are reflected accurately in-game.
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