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 Lunar Glade

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flesh




Posts : 7
Join date : 2009-06-20

Lunar Glade Empty
PostSubject: Lunar Glade   Lunar Glade Icon_minitimeTue Aug 24, 2010 11:52 pm

It costs a total of 3 mil to open, so every squad member should trade 500k to the squad leader before starting.

As a rule of thumb, a good squad setup is barb, cleric (or two), bm, archer, wiz.
Venos are handy as always, but for once far from needed and having an extra zhenner makes it go a lot faster. Just personal observation, nothing against venos =P Mobs don't exactly hit hard, but have a ton of hp, and as such I would suggest they be zhenned in groups of 4-5 mobs at a time.

All of the bosses drop a healthy amount of essences, which are used in crafting armor, as well as in making Essence Crystals needed to manufacture the weapons and ornaments.

Only the three final bosses drop Tinders.

Average time of completion is 1.5-2hrs.

[Humorum valley]

Upon entering the Humorum valley, you will be given a hint to kill over half the mobs or the boss will go into frenzy mode. You receive a kill count quest, much like the one in TT 3-1/2.
(this goes for every subsequent valley as well; you have to kill 50%+1 mob before engaging the boss).

The mobs in Humorum valley can freeze, so keep that in mind when pulling new mobs into the zhen AOE. Don't wanna get frozen outside of BB with 3-4 mobs on you =P

Pretty straightforward valley, keep killing mobs until you reach a large room with several totems in it. Clearing it of mobs should get your kill quest counter complete as well.

Here's the important part. This room has two paths leading out of it, one to the left, and one to the right. There is a physical immune tombstone mob on each path. Killing this mob spawns the Humorum valley boss - Genesiac Blink; and depending on which tombstone you kill results in different 2nd valley and different final bosses.

[1.]Right path tombstone
If you opt to kill the right tombstone, you will get metal valley as your 2nd and get Drake Fling as your final boss.
[2.]Left path tombstone
Killing the left tombstone results in poison valley as your 2nd and Relic of Wind as your final boss.
[3.]Both tombstones
Killing both tombstones before killing Genesiac Blink will result in having Cognitum valley as your 2nd valley and Primal Fear as your final boss.

After you kill one of the tombstones (or both if you so choose) backtrack a little bit to the totem area in middle of which awaits...

[Genesiac Blink]
This can either be a very annoying fight, or a walk in the park. As soon as you engage the boss, he spawns 3 adds that circle around him. They have an AOE earth debuff, and can hit pretty hard. The boss itself has a hard hitting short range aoe (one shots a 9x herc) and would normally require two clerics to down normally.

However, there is a trick to him that makes this fight a breeze.
Minimum safe distance from the boss is 26 meters. Have everyone stand outside of that radius and the adds will not aggro. If you have an archer, start by having them sharp tooth the boss. (One archer, not two if you have them because the 2nd sharp tooth would hit the adds). Barbs and bms get to sit this one out.
Everyone else maintain their max range and keep DDing the boss (for venos, this means using ONLY their celestial skills because of range, level 10 skills get you inside mob aggro range). He will randomly curse one party member, but no biggie, a charm ticker at best. Don't use any aoe skills, and he should go down without a hitch.

Special drop: Heart of Genesiac Blink (used in making Amulet of Valor)

Proceed on of the paths, past the stone bridge and talk to the NPC at the end to enter the 2nd valley. Again, which valley that is depends on which tombstone you killed earlier.

There is a Summonbot next to the NPC - Jaden Rutiodon.
Spawns in the water right next to the Summonbot - easy boss with a random single target sleep. Drops stamina mats.

[Poison valley]

This is by far the longest and hardest of the valleys currently available in Lunar Glade. The mobs hit with physical and magic attacks, stack DoT posion and can cast sleep. I definitely advise against going this route if you only have one cleric in the squad. Constant purify is essential here, unless you plan on pulling mobs one by one and thus spending a good 2 hours in here.

Killing the first 4 mobs spawns another Summonbot - Archelon. Relatively easy fight; water debuff on tank, sporadic weak aoe that interrupts BB. Ironheart on tank + aoe heal does the trick. Drops dex mats, which is probably the biggest reason why people opt to go this route.

Continue on the path, hugging the walls behind the rocks whenever applicable in order to avoid as many mobs as possible. Again, this valley is VERY long and you will get enough mobs for the kill quest no matter what.

[Mystical Jarax]
At the end, the boss of the valley awaits. Casts a random single target poison DoT, which should be purified or triple sparked asap. Can also randomly sleep one member, or cast a short duration aoe seal.
All in all, a very easy fight.

Special drop: Gloom of Mystical Jarax (used in making Eye Of Melancholy)

When he's dead, talk to the NPC and get teleported to final valley of Lunar Glade.

[Smythii Valley]

There is yet another Summonbot here - Deep Stranger. Dive into the water below the stone bridges to find him. Hits VERY hard and debuffs the tank. One of the debuffs lowers evasion, this one can be ignored. The other is the infamous pole/nob debuff which pretty much nullifies the tanks magic and physical defense. Should be purified asap or it could lead to a wipe. Strongly recommend two clerics or a charmed barb. Drops spirit mats.

Climbing back up can be a nightmare. Make your way to the ramp leading out of the water near the entrance to this valley on the left side, then double jump and holy path towards the south wall. May take a few tries.

Smythii, or metal valley is a relatively short valley with easy mobs. Take either path, and make your way to the boss. Try to hug the walls and avoid as many mobs as possible. Should you make your way to the boss and still miss a few mobs there are a couple mobs patrolling the route. Pull as many as you may need and once your kill quest finishes be ready to fight the boss of Smythii valley:

[Masaca Seben]
Starts out as an easy fight, albeit quite annoying. The boss spams an aoe debuff which greatly reduces channeling time and attack speed. At 50% or so he starts using an aoe metal DoT attack. Try to triple spark it or use some hp food, it hurts.
At 20% or so, he will start to self buff. If there's only one cleric in squad and no veno around to purge him, the barb should be ready to invoke when this happens, as he starts to really hurt when he's fully buffed.

In any case, he should go down eventually, allowing you access to the final valley of Lunar Glade.

Special drop: Tooth of Massaca Seben (used in making Helm of Gallantry)

[Cognitum] Valley

3rd and final of the possible 2nd valleys, it features physical mobs. Start by clearing the mobs on your path until you reach the large room up ahead. Again, hug the wall and circle around to the boss while avoiding mobs. There are a few mobs patrolling the room, killing these should complete the kill quest.

Hauntery Queen
Queen eh? More like a bearded midget, but whatever. Has a random aggro bleed attack which HURTS. If not purified or triple sparked it will kill just about any squishy. Also has a random curse+melee attack which again, will kill just about any squishy. Thankfully, no aoe or other annoying debuffs. Should go down relatively easy.

Special drop: Gem of Hauntery Queen.

Once dead, proceed to talk to the NPC and be teleported to the final valley of Lunar Glade

[Lunar Glade]

Regardless of your choice in Humorum valley, this is always the final valley you have to do before the final boss. Which boss you get however, depends on the tombstone(s) you killed in Humorum Valley at the very beginning.

Start off by going north and killing 5 mobs. You will need them for the kill quest in here. The ninetails can freeze, so again keep that in mind if pulling mobs mobs into the AOE. After killing 5 mobs, backtrack and go south, killing everything into your path until you reach the final boss.

Again, which boss that is depends on the tombstone(s) you killed in Humorum Valley.

[Relic of Wind]
By far the easiest of the three. Barb tanks, cleric ironhearts. He will seal the tank every now and then which should purified as soon as possible. Also has an aoe seal at his disposal but this one doesn't last nearly as long. Finally, he will also randomly curse one party member. Charm ticker at best, not enough to kill anyone though. Again it should be purified when possible.

Should go down easily enough...

Special drop: Shard of Relic of Wind (used in making Heart of Flames)
Crystal of Relic of Wind (used in making Sapphire Hat)
Unknown Tinder


[Drake Fling]
THE. HARDEST. BOSS. EVER. Not counting harpy Very Happy
Ancient evil and Illusion lord: Armageddon got nothing on this dude Very Happy

The real thing is mingled with 2 clones. Clones can be killed or the boss pulled away, it really makes no difference. You can tell which is which by looking at their HP.

Starts off easy enough, barb tanks, cleric ironhearts. No debuffs, no aoe, no anything. Then at 1.6mil hp he spawns two uber clones. The clones hit me for 3k melee, 2k magic, and they aoe. Fun stuff. We tried everything, including getting a 3rd cleric in the squad. Wiped 6 times or so before we started thinking out of the box.

Basically, there is an O shaped island behind the boss. Barb pulls the boss onto the O shaped island, and everyone DDs and heals from the water at max range. The damage is cut in half, turning this into a rather long fight, but alas the clones do not spawn at 1,6mil HP meaning you all get to live. Yay.

Also to note we had a daring archer go out of the water and onto the ledge at some point (after the clones would normally spawn). Still, one of the clones spawned on top of the archer, killing him, then aggroing the barb who as a result died as well from having the boss+clone on him.

So whatever you do, stay in the water until he goes down.

Special drops: Horn of Drake Fling (used in making Helm of Gallantry)
Scale of Drake Fling (used in making Ring of Zealousness)
Unknown and Ancient Tinders

[Primal Fear]
Say hello to Mantavip's giant twin brother. Two tactics I can give for this one.
First one involves having the barb tank normally. Things should be going smooth until he does an aoe purge. When he does, barb should invoke instantly or he's a gonner because all buffs, including ironheart stacks go poof. So invoke, rebuff hp and continue tanking while the cleric rebuffs the squad and gets the ironheart stacks back up. He also tends to self buff near death which truly makes him deadly. If you have a veno, have her purge the boss asap. If not, pray the barb has enough sparks to invoke =P

The 2nd way of tackling this boss involves only ranged DD. There is a broken pillar in the lake right next to boss with a tip sticking out of the water. Everyone in the squad goes there (it's outside boss' aggro range) and starts DDing the boss. Since he's a stationary melee type (like Genesiac Blink) he won't be able to hurt you directly. He will still aoe purge and do the 50% hp debuff ocasionally though, as well as use an aoe attack. Clerics should be able to keep up with it though, and make sure the barb rebuffs hp after every purge. The only problem is his self buff. As soon as you see him self buff, get BB up and going. If he hits you with his aoe attack while self buffed, he will most likely kill everyone under 10k hp.

Requires a bit of luck in any case though, if he purges you, self buffs and casts an aoe imediately it will most likely result in a party wipe.

Special drops: Ring fragment of Primal Fear (used in making Ring of Zealousness)
Essence of Primal Fear (used in making Sapphire Hat)

(We've done Primal Fear 4 times now, and had 0 tinders drop =/ However, I've heard reports say he can drop all 3 tinders, and is the only one who can drop chromatic tinders. I can't confirm it either way though)

Happy hunting Smile

The guide is still a big WIP; this is just the first draft, but hopefully it helps some of you eager to try the instance out.

Any constructive criticism is more than welcome, as well as an input on the parts I'm missing.

The special drops I listed are used in making special helms, hats, rings and necklaces, each of which give +2 def level as one of the bonuses. However, all of them require a specific mold.

As far as I can tell, those molds are dropped by special bosses who can be summoned using an Invitation of Purgatol via NPCs which appear after killing the boss in one of the valleys.


Last edited by Decus on Mon Dec 20, 2010 11:27 pm; edited 1 time in total (Reason for editing : stickied)
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